Been chugging along with the development of the game.
Can set charges.
Set charges and destroy them from a safe zone.
Charges now have a set count and have a sprite for exploding.
Charges need to be detonated by a ranged transmitter.
Pillars are destroyed by the charges.
Rooms now have winning conditions and can proceed to next room.
Pretty proud of what I’ve created so far! It’s really starting to feel like the puzzle game I’ve intended to make.
Things to do:
– How charges react to walls (room fail condition)
– Movable rubble to get to locations
– Sound effects
Once again thanks again to Tom Francis for his inspirational videos. Happy game making!
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